On Office the bots have a problem on that shelf bit by the hostages which is similar to your desk bit.
The stairs one is interesting, they seem to think they can jump up the middle rather than going round. I think you might need to add 'noclip' section or something round that to stop them or modify the bot mess to make sure they don't.
There was also a problem with Scorpy on the stairs when some of the chairs/tables had been naded and fell on the stairs, no way of getting up but I think that will be a rare occurrence.
Tuesday Nights
Re: Tuesday Nights
The stairs one is interesting indeed. I have used playerclip instead of noclip, so there is something like a block on that middle bit where the bots have to jump over.
Scorpy got stuck because of the chair. Can't blame the map for that I guess.
(Shame that you freed him, I was going for a knife )
I can fix the bug with the stairs, but the map takes 9 hours to compile and everybody needs to delete the map from their /maps folder manually. So...
Scorpy got stuck because of the chair. Can't blame the map for that I guess.
(Shame that you freed him, I was going for a knife )
I can fix the bug with the stairs, but the map takes 9 hours to compile and everybody needs to delete the map from their /maps folder manually. So...
Re: Tuesday Nights
To be honest the problems are minor, I wouldn't worry about it. I find you killing me more of a problem.
Re: Tuesday Nights
Ok. I will leave it as it is then.
You were quite a pain in the ass yesterday
You were quite a pain in the ass yesterday
Re: Tuesday Nights
Don't know why. Had my music on and couldn't hear anything other than the random explosion from a nade.
I was quite surprised when I killed all of the enemy in 16 seconds, wasn't using my P90 either which was even more surprising.
And one of the rounds the T's (who I was part of had an average of ~50% accuracy).
I was quite surprised when I killed all of the enemy in 16 seconds, wasn't using my P90 either which was even more surprising.
And one of the rounds the T's (who I was part of had an average of ~50% accuracy).
Re: Tuesday Nights
Nobody can hear anything other than nade explosions because that's every 2 seconds. All the glass makes it even louder (which is nice of course)
Funny thing is that the bots are shooting all the breakable stuff too. Found one of my teammates enjoying himself on the upper deck shooting all the sunbeds instead of hunting the enemy.
Funny thing is that the bots are shooting all the breakable stuff too. Found one of my teammates enjoying himself on the upper deck shooting all the sunbeds instead of hunting the enemy.
Re: Tuesday Nights
Yeah, whenever I watch a bot about to go up the stairs they always take a few shots at those glass blocks.
Re: Tuesday Nights
If I remember correctly you said something about the win ratio yesterday. That the T's win more rounds.skeletor wrote:And one of the rounds the T's (who I was part of had an average of ~50% accuracy).
Checked mine and the difference was only 4 rounds (24/28 or something)
So coincidence maybe?
Re: Tuesday Nights
Possibly.
As T, I won 70%.
As CT, I won 50%.
That was over around 80 rounds so was a fair amount.
As T, I won 70%.
As CT, I won 50%.
That was over around 80 rounds so was a fair amount.
Re: Tuesday Nights
Anyone on tonight? If not I will continue with my map.