Guild Wars 2

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METRIC
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Guild Wars 2

Post by METRIC »

FINALY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

https://beta.guildwars2.com/

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Revolver
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Re: Guild Wars 2

Post by Revolver »

At the end of the day it is still an MMO. Will be interesting to see how it really comes together...
"USP'd in the face from miles away Peter. You should be embarrassed." - Floodie 13/03/2012
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METRIC
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Re: Guild Wars 2

Post by METRIC »

Revolver wrote:At the end of the day it is still an MMO. Will be interesting to see how it really comes together...

problem?
skeletor
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Re: Guild Wars 2

Post by skeletor »

Problem is it will probably end up being shit but people will big it up just because it's "Guild Wars".

I think a proper open world MMO Pokemon game would be awesome but maybe with lots of limited size worlds rather than a few huge ones.
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Revolver
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Re: Guild Wars 2

Post by Revolver »

Problem is, every MMO that is being released now seems to try and reinvent the wheel. Personal quests and these story bubbles etc. Look at SW:ToR, you still have to group to get the best items, you can do single player flashpoints but the rewards aren't as good. So what is the point in playing solo if you end up with a weak character?

Guild Wars will be no different, it will come down to the same thing. End game raiding. The reason for that is simple. It is what MMO players want. If they didn't want that then you might as well go play Skyrim and then you won't have to deal with shitty little kids who have a better sword than you do.
"USP'd in the face from miles away Peter. You should be embarrassed." - Floodie 13/03/2012
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METRIC
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Re: Guild Wars 2

Post by METRIC »

Revolver wrote:Problem is, every MMO that is being released now seems to try and reinvent the wheel. Personal quests and these story bubbles etc. Look at SW:ToR, you still have to group to get the best items, you can do single player flashpoints but the rewards aren't as good. So what is the point in playing solo if you end up with a weak character?

Guild Wars will be no different, it will come down to the same thing. End game raiding. The reason for that is simple. It is what MMO players want. If they didn't want that then you might as well go play Skyrim and then you won't have to deal with shitty little kids who have a better sword than you do.

What does MMO stand for. MASSIVE SINGLE PLAYER ONLINE...... NO if you want signle player bla bla then quite simply DONT FUCKIN BUY IT!!!! this is for FANS of MMO, second "M" being MULTIPLAYER -so what the FUCK do you expect.
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Revolver
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Re: Guild Wars 2

Post by Revolver »

METRIC wrote:
Revolver wrote:Problem is, every MMO that is being released now seems to try and reinvent the wheel. Personal quests and these story bubbles etc. Look at SW:ToR, you still have to group to get the best items, you can do single player flashpoints but the rewards aren't as good. So what is the point in playing solo if you end up with a weak character?

Guild Wars will be no different, it will come down to the same thing. End game raiding. The reason for that is simple. It is what MMO players want. If they didn't want that then you might as well go play Skyrim and then you won't have to deal with shitty little kids who have a better sword than you do.

What does MMO stand for. MASSIVE SINGLE PLAYER ONLINE...... NO if you want signle player bla bla then quite simply DONT FUCKIN BUY IT!!!! this is for FANS of MMO, second "M" being MULTIPLAYER -so what the FUCK do you expect.
Jesus christ someone hasn't got their dick wet in a while have they :lol:

I know its for MULTIPLAYER and that is why I HAVEN'T FUCKING BOUGHT IT!!!!

That is exactly what I am saying about GW2, it will be the same as every other MMO. It is what the genre is. And by making ToR how they have, their trying to merge a SP experience into a MMO world. So it is my point is completely relevant. They offer a SP route and then fuck you over by giving you shit items, the better items being available by teaming/grouping up. Why offer the chance of playing solo if it royally fucks you up? There you are trotting away through your own personal plot line and then all of a sudden you're sort of forced to start spamming "LFG" in the chat channels.

MMO players are bugs and the loot is the light. It's what it is all about.
"USP'd in the face from miles away Peter. You should be embarrassed." - Floodie 13/03/2012
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METRIC
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Re: Guild Wars 2

Post by METRIC »

Hopefully i get a key for the beta. Il post the verdict :D
skeletor
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Re: Guild Wars 2

Post by skeletor »

Revolver wrote:They offer a SP route and then fuck you over by giving you shit items, the better items being available by teaming/grouping up. Why offer the chance of playing solo if it royally fucks you up?
To be fair, Borderlands is the same too. Play single player and your chance of good weapons drops dramatically. All my good weapons were attained by multiplayer.
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METRIC
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Re: Guild Wars 2

Post by METRIC »

This is a great addition to MMO.


Server vs Server - whichever server wins gets bonuses for the ENTIRE server ( faster health regen ect ).

"Warfare on a Grand Scale

From the earliest days of development, we knew that we wanted to include some form of large-scale PvP combat in Guild Wars 2, but how would it work? We knew right away that we wanted three teams fighting against one another on a series of huge maps in the Mists (our world vs. world battleground) and that each team would be composed of an entire server full of players. Including three forces in world vs. world acts as an excellent balancing factor, preventing one team from growing too powerful and ruining the competitive balance of the game. Two teams can gang up to counter a more dominant third team, a dynamic that simply isn’t possible with only two opposing factions.

Large groups of players can only protect so many areas at one time, and since your world’s score is based on how many objectives you hold, running around in one huge group doesn’t help your world nearly as much as it would to break into a couple of smaller groups so you can cover more area.

Capturing objectives can provide bonuses for everyone on your server, as well as any rewards you get for your character. As your War Score increases over the course of the two-week battle, your world will gain access to additional bonuses or be able to strengthen the bonuses you already have. Everyone benefits by holding on to territory during the battle, so get out there and hold on to as many objectives as you can!

Last but certainly not least, guilds will play a very large role during battles in the Mists. They can directly impact areas by claiming for their own a location that has been captured by their server. Once a guild claims a location, like a keep or tower, they can then attach bonuses to it that provide additional benefits to anyone from their server in that area. These bonuses can increase stats, give allies more health, or even increase the maximum amount of supply that players can take from the supply depot at that location. If you want to help your realm build siege weapons faster, that supply increase will be a must—and a swiftness boost could be helpful too. But guilds can only hold one location at a time, so choose wisely!"
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