Tuesday Nights

Talk about Counter Strike Source goes in here
Post Reply
User avatar
Revolver
Posts: 2935
Joined: Sun 19 Nov 2006 8:42 pm
Xfire Username: aoprevolver
Location: Leicester
Contact:

Re: Tuesday Nights

Post by Revolver »

I can possibly be on tonight seeing as my anle is still preventing me from training :evil:

I'll see whats cracking off at the time.
"USP'd in the face from miles away Peter. You should be embarrassed." - Floodie 13/03/2012
User avatar
liquid
Posts: 1281
Joined: Tue 19 Jun 2007 4:35 pm
Location: Holland, near Gangsterdam

Re: Tuesday Nights

Post by liquid »

I won't be on before 7:30. Maybe a bit later.
User avatar
liquid
Posts: 1281
Joined: Tue 19 Jun 2007 4:35 pm
Location: Holland, near Gangsterdam

Re: Tuesday Nights

Post by liquid »

Good game last night, bit frustrated sometimes.
Poolparty is a lot of fun, but I'm definitely not at my best on this map.
(Except when I turned my hacks on ;) )
User avatar
Revolver
Posts: 2935
Joined: Sun 19 Nov 2006 8:42 pm
Xfire Username: aoprevolver
Location: Leicester
Contact:

Re: Tuesday Nights

Post by Revolver »

Aye, had a good laugh on poolparty to be fair. Started of awfully but got into my stride. I was just running around like a mad man buy the end :lol:

I imagine it would be a hell of a lot harder with more 'real' opposition than bots. Some of the choke points are nasty as fook 8O
"USP'd in the face from miles away Peter. You should be embarrassed." - Floodie 13/03/2012
skeletor
Posts: 9129
Joined: Sun 19 Nov 2006 3:57 pm
Location: Crawley, West Sussex
Contact:

Re: Tuesday Nights

Post by skeletor »

Only real problems are if the chairs/tables upstairs are blown to the stairs by a nade or 10 and if you spawn by the windows/chairs by CT (I think) spawn, T's can get to you really quickly.

Other problem is your own team nading you when you are on the stairs... :evil:
User avatar
liquid
Posts: 1281
Joined: Tue 19 Jun 2007 4:35 pm
Location: Holland, near Gangsterdam

Re: Tuesday Nights

Post by liquid »

skeletor wrote:Only real problems are if the chairs/tables upstairs are blown to the stairs by a nade or 10 and if you spawn by the windows/chairs by CT (I think) spawn, T's can get to you really quickly.

Other problem is your own team nading you when you are on the stairs... :evil:
I made sure that both teams can't see each other at spawn, but the map is too small to prevent that you have lots of time after the round has started before you become a sitting duck at spawn.

Team nading is a problem with bots, because they SUCK at throwing nades. At dust 2 they always hit the doors instead of throwing through them.
There are quite alot of nades in the level because you asked for it ;) (and it's fun)
skeletor
Posts: 9129
Joined: Sun 19 Nov 2006 3:57 pm
Location: Crawley, West Sussex
Contact:

Re: Tuesday Nights

Post by skeletor »

My nade comment was referring to Rev who managed to land one on my shoulder.
User avatar
Revolver
Posts: 2935
Joined: Sun 19 Nov 2006 8:42 pm
Xfire Username: aoprevolver
Location: Leicester
Contact:

Re: Tuesday Nights

Post by Revolver »

I bounced it off the wall to go up the stairs, unfortuantely, it wasn't the greatest bounce and you ran up at the same time :lol:
"USP'd in the face from miles away Peter. You should be embarrassed." - Floodie 13/03/2012
skeletor
Posts: 9129
Joined: Sun 19 Nov 2006 3:57 pm
Location: Crawley, West Sussex
Contact:

Re: Tuesday Nights

Post by skeletor »

Not sure if I will be on tonight. I am on call as a possible taxi service, so if I do get on may have to leave at any moment.
skeletor
Posts: 9129
Joined: Sun 19 Nov 2006 3:57 pm
Location: Crawley, West Sussex
Contact:

Re: Tuesday Nights

Post by skeletor »

Hoping to be on tonight although if no-one turns up on CSS I might give this Heist game a go.
Post Reply