skeletor wrote: Direct X 10 is not on XP it is IMPOSSIBLE.
And I can't go on tonight, I am working.
technically speaking of course
Falling Leaf Systems announces the launch of a pre-Alpha release of their Alky Compatiblity Libraries for Windows XP.....the initial release of our Alky Compatibility Libraries when they are completed, allowing you to run these Windows Vista titles on Windows XP! The current estimated time of release is late July.
Don’t get your expectations very high , I know Halo 2 is a Vista exclusive and I know so is DX10, from the time we first heard about DX10 Microsoft has repeatedly said that it would be an integral part of Vista,and it could not be implemented onto any other operating system. The reason for this being the approach of DirectX 10 inside the Vista kernel, with a more console-style approach to hardware.
The Alky project intends to change all that , these guys have started Falling Leaf systems and their first release claims to be able to run a number of examples from the DirectX SDK on Windows XP.These libraries will allow the use of DirectX 10 games on platforms other than Microsoft Vista, and increase hardware compatibility even on Vista, by compiling the Geometry Shaders down to native machine code for execution where hardware isn’t capable of running it. The good news does not end here , they plan to port these games on to Mac-OS and Linux in the future. Sounds too good to be true ? If you are interested in the concept then join their sapling program which gives you access to some exclusive content in the months to come. A free for all preview build is available here complete with instructions on where to install the files and how to get started.
Hacked DX10 for Windows appears
Gaming revolution or a hoax?
By Theo Valich: Monday 23 April 2007, 09:28
MICROSOFT HAS BEEN talking about DirectX 10 being an integral part of Vista, saying that DirectX 10 could not be implemented onto any other operating systems. The reason for this is the approach of DirectX 10 inside the Vista kernel, with a more console-style approach to hardware.
However, that was before the Alky Project came to light limelight.
A chap called Cody Brocious from San Diego, California, claims to have started to create an wrapper for Windows executables so that they can be ran on another operating system, with no prejudice about that operating system.
A year in, the Alky Project has gone live under the cover of a company Falling Leaf Systems. Members of its Sapling Program will be able to get the wrappers for DirectX10 applications and run them not just on DX10 hardware under Windows XP, but with some DX9 hardware as well.
Although this sounds like a fairytale, Cody claims he reverse-engineered the Geometry Shader code, and that users will be able to run Windows games intended on the Mac OS X on x86-based Macinteltoshes as well as Linux.
While we are waiting for the wrappers so that we can show DX10 running under Windows XP - or not - you can check out the claims yourself. µ
and aopnoob, you don't have dx10, i don't know what makes you think you do but.
click start, then click run and type "dxdiag"
when a box comes up abou whql drivers just click no, take a screenshot when the next box comes up and show us what you have
that's with 16QXAA stuff, 16AAFF, transparency AA, trilinea filtering and 1680x1020 etc