New Steam Update

Talk about Counter Strike Source goes in here
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skeletor
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New Steam Update

Post by skeletor »

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

* Fixed custom level sound lists under sv_pure
* Fixed occasional scrunched-up columns in the serverbrowser
* Fixed various memory leaks
* Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
* Fixed master server queries being truncated if too many players with long names
* Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
* Fixed a Counter-Strike: Source smoke grenade exploit
* Added a way for server plugins to ask players if they'd like to connect to a different server
* Made materials handle sv_pure correctly when they've included other materials
* Fixed Windows dedicated server bug slowing down Steam updates
* Fixed certain models showing up all white when sv_pure flushed them
* Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
* Fixed a Linux-only crash when loading certain custom maps
* Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
Only 1 fix that should really effect us.
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METRIC
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Re: New Steam Update

Post by METRIC »

Whats the smole exploit

* Fixed a Counter-Strike: Source smoke grenade exploit
skeletor
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Re: New Steam Update

Post by skeletor »

Dunno, but I assume there was a way of making it so that the smoke didn't work through a cvar or something that was considered cheating.
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liquid
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Re: New Steam Update

Post by liquid »

Less cheating is always a good thing. :twisted:
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sparksy
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Re: New Steam Update

Post by sparksy »

i know my fps are dropping every update :( colaberating with nvidia to make me buy 8800
proper geezer AVE IT init
skeletor
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Re: New Steam Update

Post by skeletor »

:lol:
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