New AoP map

Think you have found a good map to go on the server, post a link to it here.
skeletor
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Re: New AoP map

Post by skeletor »

Yeah I can do that.

Where are the spawn points?

Under the top area, should those areas be open for nades etc?

Does there need to be any other obstacles around the map? i.e. crates/barrels etc
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Revolver
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Re: New AoP map

Post by Revolver »

skeletor wrote:Yeah I can do that.

Where are the spawn points?

Under the top area, should those areas be open for nades etc?

Does there need to be any other obstacles around the map? i.e. crates/barrels etc
Had a run around on there, might be a tad small but could make it brutal. Spawns were supposed to be under the top which I think you did. The "windows" were supposed to be open. The only minor glitch I found so far was that if you looked into the mid wall whilst on top of the outer wall (get there by climbing ladder on to the frame work then onto wall) you could see "through" it. Not sure if that was because I deleted a panel by mistake or if it was in hammer.

Also, I just installed the Source SDK and it says there should be a google sketchup plugin in

X:\Steam\steamapps\username\sourcesdk\sketchup

However, my folder is empty. There is a comment about some users having to delete and reinstall but as I've only just installed it I don't see how I would have to do that. Anyone know where I can get the sketchup vmf plugin?
"USP'd in the face from miles away Peter. You should be embarrassed." - Floodie 13/03/2012
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liquid
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Re: New AoP map

Post by liquid »

Revolver wrote:Anyone know where I can get the sketchup vmf plugin?
https://developer.valvesoftware.com/wik ... ort_plugin
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Revolver
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Re: New AoP map

Post by Revolver »

I followed those instructions but the sketch up folder in source sdk is empty.
"USP'd in the face from miles away Peter. You should be embarrassed." - Floodie 13/03/2012
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liquid
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Re: New AoP map

Post by liquid »

Don't know about that. Haven't tried it myself, I don't use sketchup.
But why not designing your map directly in Hammer?
skeletor
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Re: New AoP map

Post by skeletor »

Hopefully be on tonight, been busy over the weekend. If no one is on, I will try to sort out the bots in my map.
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liquid
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Re: New AoP map

Post by liquid »

I probably won't be on tonight. Have to work till late.
I'm free thursday and friday, will try to work on my map as much as possible during those 2 days and the weekend.
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liquid
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Re: New AoP map

Post by liquid »

And...full server yesterday?
skeletor
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Re: New AoP map

Post by skeletor »

Didn't get on, had a steady stream of work coming in which I need to get sorted (which I didn't manage to finish so got to carry on tonight).
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